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From Library to Exploratory: rethinking the narrative of materials through interaction design

Conference Paper
Publication Date:
2025
abstract:
Material libraries have traditionally played a fundamental role in the collection and cataloguing of materials, offering designers and researchers a tool for analysing technical and performance properties. However, their static structure and informational rigidity pose significant limits on the ability of these resources to support dynamic and circular design practices. In response to these critical issues, this paper proposes a rethinking of material libraries through interaction design, transforming them from simple archives into exploratory devices capable of conveying the complexity and narrative value of materials. Through a comparative analysis of 25 physical and 32 digital material libraries, the study identifies the main limitations of existing models, including the lack of multisensory interaction, the difficulty in integrating experiential data, and the poor connection with local production contexts. The proposed approach aims to overcome these barriers through interactive storytelling models that highlight the biography of materials and their connections with production and cultural processes. The conceptual shift from Library to Exploratory implies a revision of archiving and usage methods, introducing systems that allow for more fluid and contextual navigation of material information. Emerging digital platforms demonstrate the potential for more engaging interaction, but still have limitations in terms of data fragmentation and lack of immersive experiences. The paper discusses how a hybrid model, integrating the physicality of the tactile experience with the possibilities of interactive technologies, can offer new opportunities for the understanding and conscious use of materials in design. Through the proposal of a design framework for interactive material libraries, the paper explores the implications of this new approach for contemporary design, highlighting the role of interaction design in redefining the ways in which materials are accessed, explored and understood. The research thus contributes to the construction of an innovative model of use, capable of supporting circular design practices and promoting a deeper awareness of materiality in the creative process.
Iris type:
3.1 Contributo in atti di convegno
Keywords:
materials library, storytelling, design dei materiali, interaction design, mixed reality
List of contributors:
Vacanti, Annapaola; De Chirico, Michele; Romeo, Martin; Turri, Carlo; Costa, Pietro; Fagnoni, Raffaella
Authors of the University:
COSTA PIETRO
FAGNONI RAFFAELLA
VACANTI ANNAPAOLA
Handle:
https://air.iuav.it/handle/11578/361530
Full Text:
https://air.iuav.it//retrieve/handle/11578/361530/368650/librarytoexploratory.pdf
Book title:
Design Plurale : casi e modelli alternativi per l’innovazione : 26/27 Giugno 2025= Plural Design : Cases and Alternative Models for Innovation
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https://www.societaitalianadesign.it/2025/12/21/design-plurale-atti-di-convegno/; http://www.fedoabooks.unina.it/index.php/fedoapress/catalog/book/739
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